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Ebook Free Explorer Corps (Battletech)

Ebook Free Explorer Corps (Battletech)

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Explorer Corps (Battletech)

Explorer Corps (Battletech)


Explorer Corps (Battletech)


Ebook Free Explorer Corps (Battletech)

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Explorer Corps (Battletech)

The Explorer Corps sourcebook describes the Explorer Corps' history and structure, including key personalities, operational procedures, and the Corps' efforts to locate the Clan homeworlds before the Truce of Tukayyid expires. Also included is background material on life aboard a 31st-century spacecraft and descriptions of various colonies and Clan bases in the Deep Periphery and other inhabitants of that little-known region of space. Special game rules for BattleTech, MechWarrior and BattleSpace are designed to enhance campaigns involving space travel or planetary exploration; new material includes rules for creating new solar systems and planets to explore, as well as new types of vehicles and 'Mechs.

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Product details

Series: Battletech (Book 1681)

Paperback: 112 pages

Publisher: Fasa (December 1, 1996)

Language: English

ISBN-10: 1555602258

ISBN-13: 978-1555602253

Product Dimensions:

9 x 0.2 x 11 inches

Shipping Weight: 8 ounces

Average Customer Review:

4.2 out of 5 stars

4 customer reviews

Amazon Best Sellers Rank:

#1,586,375 in Books (See Top 100 in Books)

Just what I was looking for

This book's biggest problem is its title. Judge it as a roleplaying supplement, and it's surprisingly good!This is designed for games that take place in the Deep Periphery during the 3060 era. Tukkayid is over, but the Clan homeworlds still haven't been found. The book gives a broad outline of several useful mini-civilizations out in the middle of nowhere. It's a great plot excuse to dial back the technology to Star League or 3025 levels, or even having encounters between different tech bases, or even experiment with different political conflicts.The gaming background of the Explorer Corps is mixed with some great work on how life in space works, and some simple but compelling mechanics to handle common situations. The worldbuilding mechanics are simple and straightforward, and help GMs create some fascinating new worlds for their players to discover.Despite being a BattleTech supplement, the actual BattleTech content is minimal, but those advanced rules (for low tech mechs and exotic environments) are pretty good and work well with the existing game. There's BattleSpace content, too, and it's not bad.Really, this should have been a MechWarrior supplement. As a roleplaying sourcebook, it's excellent. Pure combat minis gamers can give it a pass with a clear conscience.

Have you ever wanted to create your own world to put your unlucky bunch of mechwarriors. Well luckly this book has the instructions. I realize that most of these rules were reprinted in other, more recent books, but it is always nice to have.For the comstar fanatic it's a must. It explains more about the mystic techno cult, but more importantly, the process that the exporer coprs is going through to find the clan homeworlds.For the mechwarrior palyers, it puts the experiance of space travel in the battletech universe a little more into perspective. It also give the interior lay out of a dropship and a jumpship, and some contracts for jobs. Something I found usefull in various campains.Overall, a good book to own if your a mechwarrior player (role playing) or you want to own them all.

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